save() vs saveRDS()
Yihui Xie / 2017-12-12
So Jenny finally decided to write a blog post about why she would set your computer on fire, which was great. Twitter is an inferior tool for discussions or Q&A. Sadly, most people would still stick to Twitter for everything. I saw Scott Gigante asked Jenny a great question on Twitter:
Why do you prefer
From the replies, Simon Coulombe cited Gavin Simpson’s blog post in 2012 (Yes! Write blog posts!!), which was clearly written, but I think it missed one important thing, which was later pointed out by Thomas Leeper in the same Twitter thread.
load()can overwrite objects, silently.
That is the greatest advantage of
save(), and explains why I almost always use the former. To put it short:
save()saves the objects and their names together in the same file;
saveRDS()only saves the value of a single object (its name is dropped).
load()loads the file saved by
save(), and creates the objects with the saved names silently (if you happen to have objects in your current environment with the same names, these objects will be overridden);
readRDS()only loads the value, and you have to assign the value to a variable.
load() can be dangerous. You may destroy your existing objects without knowing it.
readRDS() is more explicit, and safer.
Some may argue that
save() has the advantage of saving multiple objects. I don’t think this advantage is worth it, when you consider its possibly destructive consequence. If you must save multiple objects, what I’d do is to combine them into a
list(), and save the single list with
saveRDS(). Later I can retrieve the list, and explicitly extract the elements I need.